CASE STUDY // HIGH-THROUGHPUT PIPELINE

Real-time 8K frame synthesis at 120 FPS

We rebuilt the core video processing architecture for a high-volume media client, replacing sequential software encoding with parallel compute shaders and zero-copy hardware buffers. The new pipeline delivers deterministic latency on both desktop and web workstations.

Render Latency
4.2 ms
down from 38.6 ms
Frame Pass Rate
99.98%
under 8K raw load
Memory Footprint
-64%
zero GC overhead
Applied Engine Stack
C++20Vulkan ComputeWebGPUSIMD VectorizationMetal Shaders
pipeline_graph_v4.2.simd
LIVE COMPUTE
Holliday Digital video processing timeline and GPU shader monitor
8192 x 4320 @ 120.0 FPS
BUF_VRAM: 1.84 GB
00:14:28:04REC_SHADERS: PASSTARGET: 00:30:00:00
VIDEO_01
RGBA16F
COMP_NODE
GPU_PASS
SYNTH_OUT
120 FPS